Zidane Tribal (
tantailizing) wrote2020-09-23 10:16 pm
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Entry tags:
Zidane Tribal | Final Fantasy IX |
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Player: VG
Age: 29
Contact:
demidemonLove
Current Characters: Rosalia Rossellini, Naomi Kimishima
Character: Zidane Tribal
Canon: Final Fantasy IX (Post-Game)
Age: 17 (Assuming. He starts out as 16, but due to game events and what the ending suggests, he probably aged at least a year)
Workshop: Workshop
Test Drive: TDM
Essence: Aladdin | One Thousand and One Nights
Essence Gains:
Tailoring - Aladdin might be an 'idle boy', but his family were tailors. If he gets some hands on materials then, Zidane will be able to craft up various costumes, disguises, etc.
Genie of the Ring - Given to Aladdin by the first magician, Zidane can call upon a lesser Genie to grant minor wishes (food, water, escaping from traps, etc. No big manors or riches like the Genie of the Lamp). They also protect Zidane from most magical deceit that he himself cannot see through. The ring doesn't come off unless Zidane removes it himself.
Poison Knowledge - In order to save his wife and rid of the first magician after he takes the lamp, Aladdin purchased a powder which - upon consumption - killed the magician. While Zidane will know of various poisons, how he uses that knowledge is up to him. He'd prefer not to, but at least he'd be aware if someone tries to poison him instead and treatments.
Quirk - Distrust. Though it goes against Zidane's nature, Aladdin having to deal with (and kill) two magician brothers leaves a lingering wariness of aspects with essences inclined towards magic.
Questions: N/A
Age: 29
Contact:
Current Characters: Rosalia Rossellini, Naomi Kimishima
Character: Zidane Tribal
Canon: Final Fantasy IX (Post-Game)
Age: 17 (Assuming. He starts out as 16, but due to game events and what the ending suggests, he probably aged at least a year)
Workshop: Workshop
Test Drive: TDM
Essence: Aladdin | One Thousand and One Nights
Essence Gains:
Tailoring - Aladdin might be an 'idle boy', but his family were tailors. If he gets some hands on materials then, Zidane will be able to craft up various costumes, disguises, etc.
Genie of the Ring - Given to Aladdin by the first magician, Zidane can call upon a lesser Genie to grant minor wishes (food, water, escaping from traps, etc. No big manors or riches like the Genie of the Lamp). They also protect Zidane from most magical deceit that he himself cannot see through. The ring doesn't come off unless Zidane removes it himself.
Poison Knowledge - In order to save his wife and rid of the first magician after he takes the lamp, Aladdin purchased a powder which - upon consumption - killed the magician. While Zidane will know of various poisons, how he uses that knowledge is up to him. He'd prefer not to, but at least he'd be aware if someone tries to poison him instead and treatments.
Quirk - Distrust. Though it goes against Zidane's nature, Aladdin having to deal with (and kill) two magician brothers leaves a lingering wariness of aspects with essences inclined towards magic.
Questions: N/A